There are also a lot of goals that lead you into caves and other enclosed areas. Each level also has one goal devoted to chasing the evil Mario clone around and hosing him down until he gives up and gives you a shine. Each level has at least one mandatory red coin collection goal, and some of them must be performed within certain time limits. Others, such as the goals that let you surf on the back of a small squidlike creature, feel more like minigames.Īlso making the transition from Super Mario 64 are the red coin challenges-you'll simply be sent on a scavenger hunt looking for a certain number of these coins. Some of them are as simple as getting to a certain spot in the level and fighting a boss for the prize or racing another character to a specific place in the level. Each episode starts with a brief look around the level that almost always shows you exactly what you need to do within a couple of seconds. The level goals are often pretty straightforward, as you can solve practically any problem you come across by simply shooting it with water. There is a total of 120 shines in Super Mario Sunshine, but you can finish the game with less than half that number. Each one of the levels contains eight episodes, and completing an episode always results in obtaining a shine. Just in like Super Mario 64, each level is broken up into multiple sequential objectives, meaning you'll have to reenter each level multiple times before you're finished with it. Aside from the hub area and brief intro and finale sections, the game contains seven levels. It also has a rather large collection of secrets to uncover. The hub area is large and nicely detailed and has enough different routes to the game's different level entry points to keep you from having to spend any serious length of time running from one place to another. The new game's equivalent of Mario 64's overworld castle is the town square. It attempts to fill them by not straying far from the previous game's formula. Of course, previous Mario games were also outstanding, so Super Mario Sunshine has some big shoes to fill. Super Mario Sunshine has a lot in common with 1996's Super Mario 64, an incredible game that set the standard for every 3D platformer that's been made since. Along the way, princesses will be kidnapped, ooze will be washed away, and large numbers of "shines"-the game's equivalent to Super Mario 64's stars-will be collected. Mario's sentence is to clean up the island with the help of FLUDD, a water cannon that you wear on your back. It seems that the island is covered in graffiti and pollution, and the person responsible happens to look enough like Mario to lead to a sitcom-style case of mistaken identity. But Mario's vacation dreams are cut short immediately after landing at the island's airstrip. Super Mario Sunshine opens with Mario and his entourage escaping the daily grind of the Mushroom Kingdom by flying to the paradise of Isle Delfino for a holiday. Super Mario Sunshine is the first new Mario platformer in six years. Once you get past the excitement over the fact that the latest Mario game is finally here, you'll find a game that's generally pleasing but heavily reliant on a few new moves that seem more like gimmicks than gameplay innovations. Super Mario Sunshine is the first truly major release on Nintendo's GameCube, and it is the first starring role for Nintendo's most recognizable character on the system. So, inevitably, games like Super Mario Sunshine are eagerly anticipated. You always get the impression that games featuring these characters are going to be given a little extra polish to ensure that everything comes together just right, even if it means that the game has to be delayed for months or years at a time. Nintendo's software lineup has always revolved around a core group of major characters who appear in games that, more often than not, turn into system sellers.
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